I did not know that but its not surprising. Those programs are as buged and as polished as every other program out there. Programmers could argue until the cows come home about which programming language is better than another - but true developers understand that having an arsenal of different languages under their belt is much more preferred and realistic, as each language has it’s own pros and cons and picking the right language for the project is an important part of being a developer.īy more mature I meant max and maya have had a lot more people putting in a lot more time because they are used so much especially by industry pros/studios, as a result they have some features that are more developed, for example I hear max has more advanced UV tools that allow you to unwrap faster, another would be that in max/maya you can set up proper LOD’s and then export to the same file where as in blender you could set up LOD’s in layers or whatever but you would have to export to separate files, and speaking about exporting blenders fbx exporter and importer aren’t as good for obvious reasons although I have a custom fbx exporter that is 100% compatible with UE4 so exporting from blender is all good for me but importing fbx into blender is still not great, I mean static meshes import fine but I have to use a workaround to get skeletal meshes into blender and as far as I am aware there is no way to get animations from an fbx file into blender. My guess is, it’s much like programming languages. all have their up-sides and down-sides and many graphic artists seem to, based on my observation, use a variety of all of these tools. Blender might have the same functionality as well, using different methods.)Īnyone who is actually an expert at this stuff is welcome to correct me, as I’m not a graphic artist or modeler - but from my understanding Blender tends to get into trouble when working with and trying to model high-poly count models and photo-realism.īased on what I’ve looked up - Blender, Maya, 3DSMax, Poser, etc. (*I actually don’t know the workflow for these, I’ve never tried them. Nvidia’s various Max/Maya plugins for effects and physx.* If you make something with the student license of Autodesk and then want to sell it, the $4K is not good.Īs far as I can tell, the only things it doesn’t have that other products do are:
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